using System.Collections;
using System.Collections.Generic;
using MyProject.Persona;
using UnityEngine;

public class BlueState : BaseState
{
    public BlueState(Personas persona, PlayerController player) : base(persona, player)
    {
    }

    public override void OnStart()
    {
        throw new System.NotImplementedException();
    }

    public override void OnEnd()
    {
        throw new System.NotImplementedException();
    }

    public override Personas LogicUpdate()
    {
        
        
        return Personas.Blue;
    }
    
}
